This topic has probably have been here before but so have all the other topics here..lol:sentimental:...so do you think we have too much violence and sex on tv and in video games and do you think it influences our behaviours as a people? I wonder just what may be all the effects it has on us...I used to watch Jerry Springer and found myself becoming agitated more easily. For example, I stopped watching it and don't feel that way any more generally. At the time, though, I was also taking a tranquilizing medication that was known to sometimes cause agitation in some people so there it is.
http://www.aic.gov.au/media_library/publications/tandi_pdf/tandi055.pdf
http://www.psychiatrictimes.com/child-adolescent-psychiatry/violence-media-what-effects-behavior
https://www.psychologytoday.com/blo...deo-games-and-movies-causing-violent-behavior
Most of these studies have focused on television violence and have concluded that there are some negative effects related to watching violent or aggressive behaviour on TV. They do not necessarily indicate a direct cause-and-effect relationship. Rather,they suggest that exposure to media depictions of violence enhances the risk that the viewer will engage in subsequent aggressive behaviour. The effects of exposure to violence in the media are by no means inevitable and may be amplified or reduced by a variety of other factors (Australia 1990). Research into the effects ofpornography and violent video/computer games, while less voluminous than television research, has begun to draw similar conclusions.The relationship between media depictions of violence and subsequent violent behaviour is extremely complex.
http://www.aic.gov.au/media_library/publications/tandi_pdf/tandi055.pdf
“Violence in the media has been increasing and reaching proportions that are dangerous,” said Emanuel Tanay, MD, a retired Clinical Professor of Psychiatry at Wayne State University and a forensic psychiatrist for more than 50 years.“You turn on the television, and violence is there. You go to a movie, and violence is there,” Tanay told Psychiatric Times. “Reality is distorted. If you live in a fictional world, then the fictional world becomes your reality.”
The average American watches nearly 5 hours of video each day, 98% of which is watched on a traditional television set, according to Nielsen Company. Nearly two-thirds of TV programs contain some physical violence. Most self-involving video games contain some violent content, even those for children.1
http://www.psychiatrictimes.com/child-adolescent-psychiatry/violence-media-what-effects-behavior
Do the assumptions about video-game violence leading to similarly violent behavior among children and adolescents make sense? On the surface many might think that “pulling the trigger” in such games is even worse that watching a violent film passively.. There has in fact been extensive research and writing on the impact of violent movies and videos on behavior in kids. Some worry that there is a direct link, while others are concerned that these kinds of activities simply isolate kids or have addictive potential. The biggest fear many parents and clinicians have is that exposure to games or visual media with violent content may turn ordinary children and adolescents into violent people in the real world.But research is clearly lacking on a direct causal relationship between violent video games and youth violence. Interestingly, the US has the highest homicide rate in the world. But, as Fareed Zakaria noted in The Washington Post, the Japanese are avid video game players and have a homicide rate close to zero. He argues that the difference is the incredibly strict restrictions on firearms. In fact, the rate of video game use of all kinds is actually decreasing in the United States, and many of the top selling games are decidedly non-violent. (Does the NRA want to take on Super-Mario Brothers as etiologic for mass shootings?) Furthermore, as Mr. Zakaria suggests, many comparable nations have comparable consumption of video game and violent media, but low homicide rates.
The fact is that analyses of school shooting incidents from the US Secret Service and the Federal Bureau of Investigation National Center for the Analysis of Violent Crime do not support a link between violent games and real world attacks. In 2011 the Supreme Court struck down California’s law barring the sale or rental of violent video games to people under 18. Dr. Cheryl Olson, one of a number of consutants supporting a brief challenging the law, noted in a New York Times Op-Ed on June 27, 2011 that he Court opinion stated that fairy tales are full of violence. She further reported that after hearing a great deal of testimony it concluded that we just don’t know enough about the effects of video games to recommend sound policy solutions. Chief Justice John Roberts and Justice Samuel Alito Jr. agreed with the majority opinion. Justice Alito opined that we should be careful about the development of technology and that “may have important societal implications that will become apparent only with time,” and that video games “may have potential benefits as well as potential risks.” Indeed, there has been research demonstrating a positive effect of violent games on hand-eye coordination and other skills.
https://www.psychologytoday.com/blo...deo-games-and-movies-causing-violent-behavior